A blurb summarizing the game's plot implied that the warehouse would be the first playable level. Īs evidenced from the game's few teaser trailers, there were five stages expected to be playable in Ju-On: The Grudge: a warehouse, a hospital and a mannequin factory, in addition to an abandoned apartment complex and the Saeki residence. The game also features a mechanic that measures the Wii Remote's movements during gameplay, so that the more the player flinches, the worse their success rate becomes. If there is a second Wii Remote synced to the console in the game's 'courage test', each of the buttons on that controller can be used to trigger a unique scenario for the player to experience. The player is pressured not to remain in the same place for too long or move too slowly, as this will cause Kayako, the onryō to appear to the player. Movement is executed by the Wii Remote's control pad and B Button, and the character is steered in the direction their flashlight is being held. The Wii Remote is used to direct the player character's flashlight however, rather than using the controller's infrared functionality, the games uses the Wii remote's accelerometer to guide the onscreen tool. Here, one of the game's onryō, Kayako Saeki, can be seen crawling into the player character's circle of visibility. Continued abuse of our services will cause your IP address to be blocked indefinitely.An example of the player's dependence on the flashlight.
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